Aprendizaxe baseada en xogos

Os aprendices están empezando a aburrirse coa aprendizaxe pasiva, onde todo o que teñen que facer é premer o botón "Seguinte"; queren ser activos e implicarse na súa propia aprendizaxe. O uso de xogos na aprendizaxe é unha forma idónea para ensinar tópicos árduos. Aquí recóllense algúns recursos sobre a aprendizaxe baseada en xogos, que usan xogos como parte dunha solución de aprendizaxe.

La ONU lanzó un videojuego educativo

La ONU lanzó un videojuego educativo - La Organización de las Naciones Unidas lanzó el 14 de abril pasado un videojuego que busca sensibilizar a los niños sobre el hambre en el mundo. Se trata de Food Force, o Fuerza de Alimentación, así es el nombre del videojuego de distribución gratuita del Programa Mundial de Alimentos de la ONU. El escenario del videojuego es una isla ficticia llamada Sheyland, devastada por una guerra. El juego consiste en repartir víveres en zonas afectadas por el conflicto desde un avión que lanza las provisiones y desde camiones que se desplazan en caminos destruidos y riesgosos para llegar a la población hambrienta. En medio del viaje, los jugadores, que serían los voluntarios de Naciones Unidas que llevan a cabo la operación humanitaria, se encuentran con las mismas dificultades que en la realidad, como puentes intransitables, caminos de puro fango o minados y pasos tomados por grupos rebeldes. El objetivo siempre es socializar de forma equitativa los alimentos entre las victimas del conflicto. [educ.ar - Educación y TIC]

Game-based Learning: x-Learn LAB Perspectives

Game-based Learning: x-Learn LAB Perspectives - Kurt Squire's provocative and passionate paper about the current and future roles for Gaming in Learning. [eLearnopedia]

Incorporating Sims and "Serious Games" in Online Courses

Incorporating Sims and "Serious Games" in Online Courses -

Incorporating Sims and "Serious Games" in Online Courses: "Although video games and simulations have been around for a long time, the interactivity and the fact that they can be multi-player, with the ability to modify the simulated environment makes them more useful than ever, particularly in training teams, or utilizing team-based training."

[elearnspace]

Educational Potential Of Video Games: Futurelab Finds Out

Educational Potential Of Video Games: Futurelab Finds Out - According to researchers at Futurelab, a British nonprofit investigating how technology can be used for innovative learning, video games have the potential to be highly effective tools for holding students' attention and teaching them about a variety of topics. Photo...From [Edu_RSS]

Game Maker

Game Maker - "Did you always want to design computer games? But you don't want to spend a lot of time learning how to become a programmer? Then you came to the right place. Game Maker is a program that allows you to make exciting computer games without the need to write a single line of code. Making games with Game Maker is great fun. Using easy to learn drag-and-drop actions you can create professional looking games in little time. You can make games with backgrounds, animated graphics, music and sound effects. And once you get more experienced there is a built-in programming... [E-Learning Centre]

Game Theory

Game Theory -

Terrific resource if you are interested in games and learning (part of the MIT OpenCourseWare initiative):Game Theory

[elearnspace]

Games and Learning

Games and Learning -

Tenets of academic rigor spread to computer games: "A number of major universities and technical schools have launched game design programs...The new curriculum aims to give students a solid grounding in storytelling as well as in software."

[elearnspace]

The use of Computer and Video Games for Learning: A Review of the Literature

The use of Computer and Video Games for Learning: A Review of the Literature - A review of the published literature relating to the use of computer and video games for learning was required by the m-learning project. It was needed to inform the project partners about various matters relating to the use of such games (eg current pedagogy), and to assist with the design of learning materials and with the microportal interface being developed for the m-learning project. [eLearnopedia]

Computer and Video Games for Learning

Computer and Video Games for Learning -

Computer and Video Games for Learning (.pdf) (via Jane)...an excellent resource on games and learning (probably the most complete analysis I've encountered). An honest review of the social/psychological implications of games, examples and uses, as well as a section on design recommendations for edugames.

[elearnspace]

Game-Based Learning: How to Delight and Instruct in the 21st Century - Joel Foreman, Educause Review

Game-Based Learning: How to Delight and Instruct in the 21st Century - Joel Foreman, Educause Review - ...To learn more about videogames in academe, I sought out the insights of five leading-edge thinkers in the field: James Paul Gee, J. C. Herz, Randy Hinrichs, Marc Prensky, and Ben Sawyer. All five had traveled to San Jose, California, in March 2004 for From [Edu_RSS]

The Education Arcade

The Education Arcade - The Education Arcade represents a consortium of international game designers, publishers, scholars, educators, and policy makers who are exploring the new frontiers of educational media that have been opened by computer and video games The Education Arcade :: The Future... [Teaching an Developping Online]

SimPlay.net

SimPlay.net - SimPlay.Net provides the opportunity to join a role play simulation using a unique software provided by Fablusi P/L. The idea is to choose and play a role in a virtual world very similar to the real. You set the objectives... [Teaching an Developping Online]

Social Impact Games

Social Impact Games - The goal of this site is to catalog the growing number of video and computer games whose primary purpose is something other than to entertain. These are also known as "serious games." Social Impact Games ::... [Teaching an Developping Online]

An Intro to Online Training Games

An Intro to Online Training Games - The role of games is primarily to reinforce the understanding of presented material and to add variety in training. Online Games An Intro to Online Training Games... [Teaching an Developping Online]

Games and Activities for Building and Training Teams

Games and Activities for Building and Training Teams - Since teamwork involves participants interacting with one another, it makes sense that they should also learn in situations presented by games and activities. Following are some additional reasons why an interactive experiential approach results in effective learning. Games and Activities... [Teaching an Developping Online]
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