Tendencias da e-learning

Usos das tecnoloxías en educación

ENTREGADOS OS DIPLOMAS AOS ALUMNOS DO CURSO PILOTO DO PROXECTO EUROPEO E-HOSPITAL

Os alumnos do curso piloto de formación continua “E-Hospital: Alfabetización dixital básica” recibiron a semana pasada os diplomas entregados pola Universidade de Santiago de Compostela, USC. O curso forma parte do Proxecto E-Hospital que ten como obxectivo analizar a validez do e-learning con pacientes adultos hospitalizados de longa duración para facilitarlles o acceso a formación continua durante a súa estancia no hospital, e destas experiencias piloto obter conclusións para elaborar un manual de boas prácticas.

UNESCO: Mobile Learning for Expanding Educational Opportunities: Workshop Report (PDF)

UNESCO: Mobile Learning for Expanding Educational Opportunities: Workshop Report (PDF)

“Mobile Learning for Expanding Educational Opportunities” is jointly produced by UNESCO, Thailand Office and the Asian Development Bank Institute (ADBI).

The report discusses the potential of mobile technologies for enhancing the reach and quality of education in the Asia-Pacific region. It outlines draft proposals for implementing mobile learning (m-learning) in respective countries and describes the concrete action plan of 13 countries in developing m-learning.

Blended Learning

Blended Learning -

Great resource on blended learning: "Blended learning combines online with face-to-face learning. The goal of blended learning is to provide the most efficient and effective instruction experience by combining delivery modalities."

[elearnspace]

Enabling Mobile Learning

Enabling Mobile Learning - I was on the fence about this item but after mentioning it in my scrfeencast (see below) I guess I should include it. This is a good article; I was on the fence only because I'm not sure mobile learning is a special category worthy of special consideration. And you can see this reflected in the article: the features that characterize mobile learning are, arguably, those that also charaterize good e-learning generally. In addition, as the author writes, "people want 'anytime, anywhere' connections more than ever before." Quite true, and I'm always annoyed when my conference From [Edu_RSS]

Mobile Learning

Mobile Learning -

Mobile Learning: "The mobile revolution is finally here. Wherever one looks, the evidence of mobile penetration and adoption is irrefutable: cell phones, PDAs (personal digital assistants), MP3 players, portable game devices, handhelds, tablets, and laptops abound. No demographic is immune from this phenomenon. From toddlers to seniors, people are increasingly connected and are digitally communicating with each other in ways that would have been impossible to imagine only a few years ago."
Comment: Learning designers (and institutions as a whole) need to pay close attention to the mobile learning trend. Content is increasingly being accessed with mobile devices. Designing only for a browser limits many learning opportunities. Bill Gates has thoughts on mobile content access as well.
See also: Put Some Wisdom in Your Pocket.
Finally, Mobile Technologies and Learning (.pdf) provides a good overview of trends in Europe.

[elearnspace]

Blended Learning

Blended Learning - This page provides links to some resources on blended learning - that is a learning solution created through a mixture of face-to-face, live e-learning, self-paced learning as well through a mix of media - "the magic is in the mix!"...From [Edu_RSS]

Mobile technologies and learning

Mobile technologies and learning - "This report presents some innovative ideas on how mobile technologies, such as smartphones and PDAs (Personal Digital Assistants), can be useful learning aids - particularly with young people who have not succeeded through traditional education." Learning and skills agency, 2005 Mobile technologies and learning The report contains the findings of a three-year pan-European research and development project, called m-learning, that set out to investigate whether mobile technologies can engage ‘hard to reach’ young people (the ‘NEETs’ group) in learning, and help those with literacy and numeracy difficulties." Listed on Mobile and wireless learning... [E-Learning Centre]

The Use of Palmtop Computers for Learning: A Review of the Literature.

The Use of Palmtop Computers for Learning: A Review of the Literature. - The m-learning project is a 3-year, pan-European research and development study which aims to use portable technologies to provide learning experiences relating to literacy and numeracy skill development for young adults aged 16-24 who are outside full-time formal education settings, and to promote the development and achievement of lifelong learning objectives. The use of palmtop, or handheld, computers is rapidly increasing in the developed world. [Distance-Educator.com]

Wireless

Wireless -

The Year of Living Wirelessly: "Right now, we flip the switch and our computers go out onto the Internet. But soon the tables will turn. We'll flip the switch and the Internet will find us."
Comment: More and more articles (see also Optimizing Your Sales Workforce through Mobile Learning) are proclaiming the coming era of mobile internet access. I remember the sense of freedom I experienced with my first large, bulky cellphone. The novelty of being constantly in touch with others quickly became a requirement. The adoption of cell phones was incredible - I can't think of many tools that developed as rapidly and became such a solid aspect of our daily lives. Wireless internet access will follow the same process - rapid adoption and transformative in interaction.

[elearnspace]

La ONU lanzó un videojuego educativo

La ONU lanzó un videojuego educativo - La Organización de las Naciones Unidas lanzó el 14 de abril pasado un videojuego que busca sensibilizar a los niños sobre el hambre en el mundo. Se trata de Food Force, o Fuerza de Alimentación, así es el nombre del videojuego de distribución gratuita del Programa Mundial de Alimentos de la ONU. El escenario del videojuego es una isla ficticia llamada Sheyland, devastada por una guerra. El juego consiste en repartir víveres en zonas afectadas por el conflicto desde un avión que lanza las provisiones y desde camiones que se desplazan en caminos destruidos y riesgosos para llegar a la población hambrienta. En medio del viaje, los jugadores, que serían los voluntarios de Naciones Unidas que llevan a cabo la operación humanitaria, se encuentran con las mismas dificultades que en la realidad, como puentes intransitables, caminos de puro fango o minados y pasos tomados por grupos rebeldes. El objetivo siempre es socializar de forma equitativa los alimentos entre las victimas del conflicto. [educ.ar - Educación y TIC]

Enhancing a Face-to-Face Course with Online Lectures: Instructional and Pedagogical Issues.

Enhancing a Face-to-Face Course with Online Lectures: Instructional and Pedagogical Issues. - Since 1999, and as part of an Ameritech grant, the author has systematically investigated use of streaming media to enhance face-to-face classes. [Distance-Educator.com]

How To Develop Streaming Multimedia Lecture Presentations.

How To Develop Streaming Multimedia Lecture Presentations. - This paper show instructors how to develop their own streaming multimedia presentations that can be loaded onto a schools' server and played by students over the Internet. [Distance-Educator.com]

Can "Blended Learning" Be Redeemed?

Can "Blended Learning" Be Redeemed? - After an extended discussion arguing that the term 'blended learning' is hollow, the authors argue that, rather than being abandoned, the term can be "redeemed" by interpreting it from the perspective of variation theory, "the idea that for learning to occur, variation must be experienced by the learner." Thus, "Blends of e-learning with other media may make it easier to help students experience the variation in the critical aspects of the topic being learnt." I am certainly in favour of diversity of experience. But it seems to me that blended learning is more about increasing the coFrom [Edu_RSS]

Developing a Mobile Learning Environment to Support Virtual Education Communities

Developing a Mobile Learning Environment to Support Virtual Education Communities - Dozens of reports over the last 35 years have documented the decline in the number of students pursuing science and mathematics degrees. [Distance-Educator.com]
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